The Adventurers' Guild                  The Bard's Tale II: The Destiny Knight
http://adventurersguild.org/                    IBM/Tandy Command Summary Card

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[                                 IBM/TANDY                                  ]

                            COMMAND SUMMARY CARD
                   The Bard's Tale II: The Destiny Knight  

GETTING STARTED FROM A FLOPPY DISK
Boot your computer with PC-DOS (version 2.1 or later). If your computer uses
5 1/4" disks, make copies of both your Program and Picture Disks using
DISKCOPY (consult your DOS manual for instructions). If your computer uses
3 1/2" disks, there will be only one disk you will need to copy using
DISKCOPY. After making the necessary copies, put the original disks away. Do
not write-protect your copy of the program disk or you will not be able to set
your screen configuration.

GETTING STARTED FROM A HARD DRIVE
To install the game on your hard drive, place the Program Disk in drive A and
at the A prompt type:
install c:<return>
(Note: We're assuming your hard drive is C. If it's not, replace C with the
correct hard drive letter.)
Then follow the on-screen prompts. Your character disk will automatically be
created in the destknit subdirectory.

SCREEN CONFIGURATION
The Destiny Knight can be played from the keyboard or with a Microsoft(tm) or
Microsoft(tm) compatible mouse. It will not work with a joystick. With a
mouse, make sure that your mouse driver is loaded before loading the game.
(See the manual that came with your mouse for instructions.) Before playing
for the first time, or if you change monitors, insert the program disk and
type "setup" <return>. The Display Configuration menu will appear; use it to
specify the type of graphic card and display you are using. The four choices
are:

 1. Composite or TV monitor
 2. RGB monitor (Note: CGA is RGB)
 3. EGA monitor
 4. Tandy computer with RGB monitor

Choose the appropriate monitor display by selecting #1-4. This will not need
to be done again unless you change your system set-up.
Note: If you have a Tandy with a composite monitor, try #4. If it doesn't
work, try #1.
MCGA users please select #2.

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PLAYING FROM A FLOPPY DISK
To load The Destiny Knight, insert the copy of the Program Disk in drive A;
at the A prompt type:
dk<return>
The program will load automatically.

PLAYING FROM A HARD DRIVE
If this is your first time booting The Destiny Knight, type "setup" <return>
when prompted and choose a display mode (see Screen Configuration above). To
play The Destiny Knight, at the C prompt type:
cd\destknit<return>
dk<return>

GAME PLAY
When the game begins you'll find yourself at the Adventurer's Guild. Game
information and menus appear on the white scroll in the upper right of the
screen. To make a selection from this screen click on the option you want or
type the first letter of the option. You make all game decisions (except
direction of travel) from this menu.

Information about your characters appears in the roster at the bottom of the
screen. When you are asked to select a character for any reason, type the
character's number in the marching order (1-7), or move the pointer to the
character's name and click.

CREATING AND SAVING CHARACTERS
You can create characters and form parties only in the Adventurer's Guild. To
create characters, form your own parties, remove characters or rearrange their
marching order, use the Main Menu commands described below.

MAIN MENU
You have access to the Main Menu only while in the Adventurer's Guild. Choose
options by either clicking on your selection or entering the first letter of
the option. Your options are:

Add A Member from the character roster on your disk to the current party. You
     can also use it to combine characters into entirely new parties. The
     requester that appears contains all the parties and characters saved to
     the disk; disk party names are preceded by an *. Click on the name of the
     party or character you want to add or use the up or down arrow keys to
     highlight a name and then press <enter>.

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Remove Member from the party and save them to disk.
Create A Member is followed by prompts that ask you for the character's race,
     class, and name up to 14 letters long. Answer the prompts by either
     clicking on your choice or typing the appropriate number. Feel free to
     reject unsatisfactory new characters and "reroll".
Save Party allows you to give the entire party a name. You can then use that
     party name when using the Add A Member option and the entire party will
     be loaded automatically. This feature only needs to be used once unless
     you change the members of the party. This retains the entire party to
     disk under a single party name.
     Caution: This will not save your game to disk; to save your game and
     current character status, use the Save Game option or the Remove command.
Quit Game exits The Destiny Knight. This option offers you a "yes/no" choice
     before you actually leave the game. A "no" answer returns you to the Main
     Menu. A "yes" answer will save your characters to disk and takes you to
     the DOS screen.
Enter The City lets you leave the Adventurers' Guild and enter the city.
Disk Options gives you a number of choices:
     Delete a Member from your roster. Caution: When you use this command, the
     character is deleted forever!
     Load Bard I Member transfers a Bard's Tale I character to Destiny Knight.
     Caution: When you load in Bard's Tale I characters whose names already
     exist on the Bard's Tale II roster, the Bard's Tale I character will
     overwrite the Bard's Tale II character.
     Rename a Character can be used only on a character not currently on the
     active roster.
     Exit Disk Options returns you to the Main Menu.
Load Saved Game restarts the game at the point where you last saved.

SAFETY AND DEATH
Being a hardy adventurer on the boulevards of a civilized city, you might
expect to be safe and secure wherever and whenever you go. Get real. Monsters
and ruffians openly hang out on street corners, and that's in the good
neighborhoods. Spending nights in the Adventurer's Guild is your safest bet.
When you leave the Guild, the clock is always set forward to the next morning.

MOVEMENT
When you move the pointer to the view window in the upper left, it becomes a
directional arrow. As you move the arrow it points out the directions you can
travel: Turn left, turn right, turn around, go in current direction. To enter
a door, move ahead while facing it.

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Click when you want to go in the indicated direction or use the keyboard
arrows to control motion.

VIEWING CHARACTERS
To view a character, point to the name on the roster and click or type the
character's number in the marching order (#1-7). Character information appears
in the white scroll along with the options Pool Gold, Trade Gold, or Continue.
You'll also see the equipment list from which you can Trade, Drop, Equip, or
Unequip items. You must select the number of the item you wish to use and then
select the desired option. Be sure to Equip items you wish to fight with or
else you will be fighting with your hands.

COMBAT COMMANDS
You have two sets of options when under attack. You can F)ight, R)un or
A)dvance if the attackers are 20' or more away. You can only F)ight or R)un
if the attackers are closer. Remember that you can always try to run but
success isn't guaranteed. Your characters' actions and options will appear in
the white scroll during battle. Respond by clicking on the option you want or
press:
A    to Attack monsters in the first two ranks. Your characters will attack
     using whatever weapons they have been equipped with. (Available to first
     four party members.)
D	to Defend, lessening the chance of taking damage in that round.
B	to sing one of the 7 Bard's tunes for a combat round. (Bards only.)
P    to attack a Party member. (See the COMBAT SYSTEM section of your manual
     for an explanation of why this option would be used.)
U    to Use a magic item or missile weapon.
C    to Cast a spell from the spell class and spell name lists that appear
     (when using mouse only). Or type one of the four-letter spellcodes that
     are listed in the manual. (Magic Users only.)
H	to Hide in shadows. (Rogues only.)
>	to speed up combat message scrolling rate.
<	to slow down combat message scrolling rate.

OTHER ADVENTURING COMMANDS
The following commands are available throughout the game, whether you're
peacefully exploring the streets of the city or cautiously investigating
dungeons. Click the option you want or press:

C    to Cast a spell. Click on a spellcaster's name, then select from the
     spell class and spell name lists that appear (when using mouse only). You
     can also type a

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     spellcaster's character number or just press the function key
     corresponding to their character number and then type one of the
     four-letter spellcodes listed in the manual. (Magic Users only.)
P    to start an intra-Party fight at any time.
B    to sing one of the 7 Bard's tunes while travelling. You can type the
     Bard's character number, click on a Bard's name or just press the
     function key that corresponds to their character number. (Bards only.)
A    to Ascend up a portal, only when a levitation spell is in effect, only in
     dungeons.
D    to go down a portal. Works only in dungeons.
?	to learn the name of the street your party is on and the time of day.
R	to Release a special character from the party.
N    to establish a new marching order. Type the character's old number in the
     new order, or click on their name and drag them to a new position. All
     other characters will move to accommodate the new order.
S    to Save your game from anywhere. You can exit to DOS by answering Yes
     when prompted. (Does not work during combat or timed death sequences.)
     Note: Contrary to what the clue book and manual say, it is not necessary
     to return to Tangramayne to Save your game in the IBM version of The
     Destiny Knight.
Q    to Quit your game. Note: Using the Quit command outside the Adventurer's
     Guild does not save your game status. You may want to use this command if
     you find yourself in an untenable position in a city or dungeon and you
     want to return to DOS and restart.
T    to pause the game. Press any key to resume. (Does not work during combat
     or timed death sequences.)
U    to Use an item. Some items don't work unless you activate them with this
     command, some must be equipped to be Used and some run out of power after
     only one Use.
V    to turn the sound on or off.
Spacebar You can speed up a message display by pressing the spacebar after the
     first part of the message. The next message or window display will
     promptly appear.
               
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                              LIMITED WARRANTY
Limited Warranty. Electronic Arts ("EA") provides to the original purchaser of
the computer software product, for a period of ninety (90) days from the date
of original purchase (the "Warranty Period"), the following limited
warranties:
  Media: EA warrants that, under normal use, the magnetic media and the
  packaging provided with it are free from defects in materials and
  workmanship.
  Software: EA warrants that the software, as originally purchased, will
  perform substantially in conformance with the specifications set forth in
  the packaging and in the user manual.
Warranty Information. If you are having any problems with the product, we are
happy to help. Please address all correspondence to Electronic Arts, Customer
Service, PO Box 7578, San Mateo, California 94403-7578. Or call us at (415)
572-ARTS.
Warranty Claims. To make a warranty claim under this limited warranty, please
return the product to the point of purchase, accompanied by proof of purchase,
a statement of the defect, and your name and return address. To replace
defective media after expiration of the Warranty Period, send the product, in
protective packaging, postage prepaid, to Electronic Arts, at the above
address, enclosing proof of purchase, a statement of the defect, your name and
return address, and a check for $7.50. EA or its authorized dealer will, at
its option, repair or replace the product, and return it to you, postage
prepaid, or issue you with a credit equal to the purchase price. THE FOREGOING
STATES THE PURCHASER'S SOLE AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE SOFTWARE PRODUCT.
Warranty Exclusions. EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH
RESPECT TO THE MEDIA AND THE SOFTWARE, INCLUDING WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE. ANY WARRANTIES IMPLIED BY LAW ARE LIMITED
IN DURATION TO THE WARRANTY PERIOD. SOME STATES DO NOT ALLOW LIMITATIONS ON
THE DURATION OF AN IMPLIED WARRANTY, SO THE ABOVE LIMITATION MAY NOT APPLY TO
YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY ALSO HAVE OTHER
RIGHTS WHICH VARY FROM STATE TO STATE.
                           LIMITATIONS ON DAMAGES
EA SHALL NOT IN ANY CASE BE LIABLE FOR INCIDENTAL, CONSEQUENTIAL OR OTHER
INDIRECT DAMAGES ARISING FROM ANY CLAIM UNDER THIS AGREEMENT, EVEN IF EA OR
ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
  Unless indicated otherwise, all software and documentation is (C)1987
Electronic Arts.  All rights reserved.
  Tandy, Tandy 1000, Tandy 1000EX and Tandy 1000SX are registered trademarks
of Tandy Corporation. IBM is a registered trademark of International Business
Machines Corporation. All rights reserved.
  Microsoft is a registered trademark of Microsoft Corporation.

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