Bard's Tale Online              The Bard's Tale III: The Thief of Fate
http://www.bardstaleonline.com/             Quick Bard Songs Reference
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The Bard has eight songs to sing.  He or she starts the journey
knowing six, and must find the other two.  Since Bards can't make
music without an instrument, and since whistling doesn't count, make
sure they don't drop or trade away their livelihood.

There are two categories of songs: those played during exploration and
those played during combat.  Songs played during exploration are
long-playing while those played during combat last only one round.
Only one song can play at a time.  If you're playing an exploration
song, but suddenly need to play a battle tune, the exploration tune
will stop playing for the duration of the battle, and start once
battle is over.  On the other hand, if you're playing an exploration
song and start another one, the first song will end and the second
will start.

A Bard can play as many tunes as he has experience levels before his
throat dries and fingers stiffen.  For instance, if your Bard has five
experience levels, he can play up to five tunes.  To rejuvenate your
Bard, give him or her a drink, be it water from a wineskin or ale from
a tankard.  Never forget, "When the going gets tough, the Bard goes
drinking..."

BARD SONGS
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1. SIR ROBIN'S TUNE      This lets you run away from attackers as long
                         as the combat has not yet begun.  During 
                         combat, this keeps the monsters from calling 
                         for additional help.

2. SAFETY SONG           Sets up an an anti-monster aura, so foes 
                         won't randomly attack you.

3. SANCTUARY SCORE       Lowers the party's armor class level up to a 
                         maximum of 15 points.

4. BRINGAROUND BALLAD    In non-combat situations, this rejuvenates 
                         the Bard's hit points.  During combat, this 
                         song will affect everyone in your party, 
                         including the Bard.

5. RHYME OF DUOTIME      In non-combat situations, this regenerates 
                         the mage's spell points.  During combat, it 
                         gives the party an extra attack.

6. WATCHWOOD MELODY      This creates light so you can find your way 
                         around.  May even work in anti-magic zones.

7. KIEL'S OVERTURE       In non-combat situations, this calls up a 
                         compass so you can get your bearings.  
                         During combat, this casts the monster-frying 
                         Trebuchet spell for one round.

8. MINSTREL SHIELD       In non-combat situations, this lowers your 
                         armor class.  During combat, it also 
                         partially shields your party so they only 
                         take half damage from monster attacks.
